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	<title>Comments on: 360&#8217;s Technical Limitations Roadblocking GTA IV</title>
	<atom:link href="http://www.gamestooge.com/2007/05/02/360s-technical-limitations-roadblocking-gta-iv/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestooge.com/2007/05/02/360s-technical-limitations-roadblocking-gta-iv/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Thu, 20 Nov 2008 17:07:18 +0000</pubDate>
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		<title>By: Drocket</title>
		<link>http://www.gamestooge.com/2007/05/02/360s-technical-limitations-roadblocking-gta-iv/#comment-2785</link>
		<dc:creator>Drocket</dc:creator>
		<pubDate>Wed, 02 May 2007 21:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/05/02/360s-technical-limitations-roadblocking-gta-iv/#comment-2785</guid>
		<description>It's pretty doubtful that the disc storage difference will be a major problem.  Unless they pack GTA4 full of FMV, the 360's storage is still massive, compared to the average size of games.  The HD limitation would be the far bigger stumbling block, though if RS actually had an issue with it, they'd almost certainly be able to get permission from MS to allow the game to require it, much like Oblivion did.  There are benefits to being a top-name designer...</description>
		<content:encoded><![CDATA[<p>It&#8217;s pretty doubtful that the disc storage difference will be a major problem.  Unless they pack GTA4 full of FMV, the 360&#8217;s storage is still massive, compared to the average size of games.  The HD limitation would be the far bigger stumbling block, though if RS actually had an issue with it, they&#8217;d almost certainly be able to get permission from MS to allow the game to require it, much like Oblivion did.  There are benefits to being a top-name designer&#8230;</p>
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