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	<title>Comments on: GameSpot Changing Review Scores</title>
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	<description>GameStooge: Videogaming Newsblog</description>
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		<title>By: Joel</title>
		<link>http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/comment-page-1/#comment-3814</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Sun, 24 Jun 2007 19:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/#comment-3814</guid>
		<description>My system is the best system.  Why, because its either buy, rent, or don&#039;t waste your time.</description>
		<content:encoded><![CDATA[<p>My system is the best system.  Why, because its either buy, rent, or don&#8217;t waste your time.</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/comment-page-1/#comment-3813</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Sun, 24 Jun 2007 19:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/#comment-3813</guid>
		<description>That&#039;s why I implemented a 5 star scoring system. It&#039;s the best way for a movie or game to be rated.

I mean, it&#039;s hard to discern the difference between a 7.0 and 7.5 score, but people KNOW the diffeence between 3 stars and 3.5 stars, and the diff between 3.5 and 4, for instance.</description>
		<content:encoded><![CDATA[<p>That&#8217;s why I implemented a 5 star scoring system. It&#8217;s the best way for a movie or game to be rated.</p>
<p>I mean, it&#8217;s hard to discern the difference between a 7.0 and 7.5 score, but people KNOW the diffeence between 3 stars and 3.5 stars, and the diff between 3.5 and 4, for instance.</p>
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		<title>By: LifeParticles.com &#187; Gamespot changes review system, adds 'medals'</title>
		<link>http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/comment-page-1/#comment-3812</link>
		<dc:creator>LifeParticles.com &#187; Gamespot changes review system, adds 'medals'</dc:creator>
		<pubDate>Sun, 24 Jun 2007 19:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/#comment-3812</guid>
		<description>[...] [Via Gamestooge] [...]</description>
		<content:encoded><![CDATA[<p>[...] [Via Gamestooge] [...]</p>
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		<title>By: Drocket</title>
		<link>http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/comment-page-1/#comment-3811</link>
		<dc:creator>Drocket</dc:creator>
		<pubDate>Sun, 24 Jun 2007 18:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/06/24/gamespot-changing-review-scores/#comment-3811</guid>
		<description>For the most part, don&#039;t care.  It does, however, sound like a more realistic system.  The old system tried to be more scientific than you can be about things that are as etherial and vague as game quality.  It&#039;s like trying to rate movies and deciding between a score of 4.2 stars and 4.3 - I don&#039;t think there&#039;s an movie reviewer stupid enough to try to be that accurate.

Even their new system of breaking it down to 0.5 scores is kind of pushing it, in terms of how accurate you can realistically be about how good a game is.  Can you REALLY tell the difference between a 7.5 game and a 7.0?  

Game rating should be less about trying to &#039;rate&#039; the game and more about telling you whether it&#039;s worth buying.  As such, my favorite rating system is the one used by Games for Windows magazine.  Instead of actually trying to rate the game on a score of 1-10, they pick a description of how they feel about the game, then use that to assign a number (just because people seem to insist on numbers in their ratings...)  It&#039;s a game that&#039;s OK, but will only appeal to fans of the genre?  It&#039;s a 6.  Fun enough to appeal outside of the narrow bounds of &#039;genre fans&#039;, but not really a blockbuster?  It&#039;s an 8.  Very nearly a blockbuster game, but with issues that would prevent it from achieving that potential?  It&#039;s a 9.</description>
		<content:encoded><![CDATA[<p>For the most part, don&#8217;t care.  It does, however, sound like a more realistic system.  The old system tried to be more scientific than you can be about things that are as etherial and vague as game quality.  It&#8217;s like trying to rate movies and deciding between a score of 4.2 stars and 4.3 &#8211; I don&#8217;t think there&#8217;s an movie reviewer stupid enough to try to be that accurate.</p>
<p>Even their new system of breaking it down to 0.5 scores is kind of pushing it, in terms of how accurate you can realistically be about how good a game is.  Can you REALLY tell the difference between a 7.5 game and a 7.0?  </p>
<p>Game rating should be less about trying to &#8216;rate&#8217; the game and more about telling you whether it&#8217;s worth buying.  As such, my favorite rating system is the one used by Games for Windows magazine.  Instead of actually trying to rate the game on a score of 1-10, they pick a description of how they feel about the game, then use that to assign a number (just because people seem to insist on numbers in their ratings&#8230;)  It&#8217;s a game that&#8217;s OK, but will only appeal to fans of the genre?  It&#8217;s a 6.  Fun enough to appeal outside of the narrow bounds of &#8216;genre fans&#8217;, but not really a blockbuster?  It&#8217;s an 8.  Very nearly a blockbuster game, but with issues that would prevent it from achieving that potential?  It&#8217;s a 9.</p>
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