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	<title>Comments on: PS3 Loses Another Exclusive Due to Unreal Engine 3</title>
	<atom:link href="http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Thu, 20 Nov 2008 11:41:18 +0000</pubDate>
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		<title>By: Fatal Inertia Demo Live on XBLM &#124; Game Stooge</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-4498</link>
		<dc:creator>Fatal Inertia Demo Live on XBLM &#124; Game Stooge</dc:creator>
		<pubDate>Thu, 02 Aug 2007 17:15:03 +0000</pubDate>
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		<description>[...] some debate as to whether the PS3 could correctly handle the Unreal Engine 3, Fatal Inertia was previously [...]</description>
		<content:encoded><![CDATA[<p>[...] some debate as to whether the PS3 could correctly handle the Unreal Engine 3, Fatal Inertia was previously [...]</p>
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		<title>By: Michael Anthony</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3981</link>
		<dc:creator>Michael Anthony</dc:creator>
		<pubDate>Wed, 04 Jul 2007 04:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3981</guid>
		<description>Ninja Gaiden SIGMA is, technically. And there are some very die hard fans of the series who would probably grab a PS3 for it. But the back compatibility of the 360 will probably unhinge even that level of exclusivity, true.</description>
		<content:encoded><![CDATA[<p>Ninja Gaiden SIGMA is, technically. And there are some very die hard fans of the series who would probably grab a PS3 for it. But the back compatibility of the 360 will probably unhinge even that level of exclusivity, true.</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3979</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Wed, 04 Jul 2007 04:02:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3979</guid>
		<description>Ninja Gaiden is not an exclusive - it's a remake of Ninja Gaiden Black for the Xbox.</description>
		<content:encoded><![CDATA[<p>Ninja Gaiden is not an exclusive - it&#8217;s a remake of Ninja Gaiden Black for the Xbox.</p>
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		<title>By: Michael Anthony</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3978</link>
		<dc:creator>Michael Anthony</dc:creator>
		<pubDate>Wed, 04 Jul 2007 03:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3978</guid>
		<description>Ouch. Sony could certainly use more exclusives to get it off the ground, Ninja Gaiden will help, but it dosen't take a long look at the release list to see something is scaring developers off. Is it possible it has something to do with market concerns? Maybe developers are just as worried about these issues, and the limitations of such a high cost? 

I see a lot of titles suddenly bound to come out on the 360 and the PS3 rather than just the latter. On the one hand this is good for me personally, all I have is the 360, on the other hand, the PS2 was probably the most sucessfull platform so far, it's still kicking, even, so it seems a shame.</description>
		<content:encoded><![CDATA[<p>Ouch. Sony could certainly use more exclusives to get it off the ground, Ninja Gaiden will help, but it dosen&#8217;t take a long look at the release list to see something is scaring developers off. Is it possible it has something to do with market concerns? Maybe developers are just as worried about these issues, and the limitations of such a high cost? </p>
<p>I see a lot of titles suddenly bound to come out on the 360 and the PS3 rather than just the latter. On the one hand this is good for me personally, all I have is the 360, on the other hand, the PS2 was probably the most sucessfull platform so far, it&#8217;s still kicking, even, so it seems a shame.</p>
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		<title>By: PS3 Loses Beautiful Katamari to Wii? &#124; Game Stooge</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3976</link>
		<dc:creator>PS3 Loses Beautiful Katamari to Wii? &#124; Game Stooge</dc:creator>
		<pubDate>Wed, 04 Jul 2007 02:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3976</guid>
		<description>[...] if Sony didn&#8217;t have another troubles losing exclusives (check the link farm for a recap), it seems like they may have completely lost Beautiful Katamari [...]</description>
		<content:encoded><![CDATA[<p>[...] if Sony didn&#8217;t have another troubles losing exclusives (check the link farm for a recap), it seems like they may have completely lost Beautiful Katamari [...]</p>
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		<title>By: Derrick Schommer</title>
		<link>http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3960</link>
		<dc:creator>Derrick Schommer</dc:creator>
		<pubDate>Tue, 03 Jul 2007 14:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/03/ps3-loses-another-exclusive-due-to-unreal-engine-3/#comment-3960</guid>
		<description>Wow. I wonder if the complexities of the PS3 require way too much porting of these working engines before they'll work, thus not justifying the cost.

I'm not a console designer, but it seems to me that it would have been in their best interest to look at the most popular game engines, today, and see if you could design a console software system that could work within the confines of their features.

But that, on Sony's part, might have also been more work and hard to justify in cost. Easy to say, hard to do, I know.</description>
		<content:encoded><![CDATA[<p>Wow. I wonder if the complexities of the PS3 require way too much porting of these working engines before they&#8217;ll work, thus not justifying the cost.</p>
<p>I&#8217;m not a console designer, but it seems to me that it would have been in their best interest to look at the most popular game engines, today, and see if you could design a console software system that could work within the confines of their features.</p>
<p>But that, on Sony&#8217;s part, might have also been more work and hard to justify in cost. Easy to say, hard to do, I know.</p>
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