E3 ‘07: Fable 2, On Death and Dying
- Scribbled on July 11th, 2007 by Jonah Falcon
- Filed in E3, Interviews, Microsoft Xbox 360, RPG
Kotaku had an interview with Peter Molyneux about Fable 2 and the way your character gets killed - he (or she) doesn’t. They get knocked down and beat on. How long you get beaten for is dependent on how much you pay. Pay a little, get whaled on for a long time, pay a lot, and you pop back up.
The price for allowing yourself to get beaten up? Scars. Irreversible scars. The more scarred you get, the worse people react to you. The inspiration for this mechanic was the genital torture scene from Casino Royale.
Molyneux also discussed how fighting works - A is the attack button, X is the block. It isn’t a button-masher, however. For one, you can direct the attack with the analog stick for different angles and swings. For another, the AI will figure out your patterns and adjust. Attacks in general are context sensitive.
Other stuff?
As for the engine itself, it’s also looking pretty good. Lips, as he pointed out himself, look like rubbish. And so does lighting on certain characters. But buildings, streets, breakable objects, flowers, character animations, and the general environment looked fantastic.
Is this the second of the big three things Peter Molyneux has in store for Fable 2? What’s the third thing? I can’t wait to find out.







July 12th, 2007 at 1:06 am
NO! NO! NO!
THE RIGHT! THE RIGHT!
July 17th, 2007 at 10:40 am
[...] though it looks fantastic. On top of the Peter Molyneux demo trailer (showcasing everything that came out of E3 about Fable 2) there’s a bunch of Marvel: Ultimate Alliance downloadable videos for 80 MS [...]