G4’s Keighley: “Killzone I don’t think is possible on the Xbox 360″
- Scribbled on July 11th, 2007 by S Holmes
- Filed in Action, E3, Industry News, Microsoft Xbox 360, Shooter, Sony PlayStation 3
During G4’s E3 coverage Wednesday night, Geoff Keighley interviewed Sony Computer Entertainment America President Jack Tretton. In an otherwise very critical interview of Sony, Keighley ended the dialogue with the following exchange:
Keighley: “Third party games, [Sony has] talked about the PS3 would be a quantum leap. We’re seeing a lot of third party games that look as good or even better on the Xbox 360.”
Tretton: “We’re in the first year. And, I guess, if you look at what we’re most proud of it’s our worldwide studio efforts, fifteen exclusives, and I think you’ll see that migration in time from the third parties. But there’s no question that they develop first on the 360 because it was out a year earlier. But, you know, find someone who tells me that from a technology standpoint, that doesn’t work for Microsoft, that PS3 isn’t the more technologically advanced machine.”
Keighley: “Well, Killzone I don’t think is possible on the Xbox 360 and we’ll leave it there.”
Is Killzone 2 the first evidence of the supposed visual and technological edge Sony has been claiming the PS3 has over the 360? Here we go….







July 11th, 2007 at 9:26 pm
Gears of War is not possible on a PS3. What are they talking about?
July 11th, 2007 at 9:41 pm
The only limiting factor for Gears on PS3 is that it’s a Microsoft property…
July 11th, 2007 at 9:45 pm
@jonahfalcon Yeah sure, that is why Unreal is PS3 exclusive and Haze is also PS3 exclusive. Why don’t you go download the HD version of the Killzone trailer and watch it. It makes Gears look 3 years old.
July 11th, 2007 at 9:54 pm
http://www.siliconera.com/2006/10/26/from-the-gears-of-war-hollywood-launch-party/
You can’t do Gears of War on the PS3 - it doesn’t have 512 flex RAM. It only has 256 K video RAM.
“It makes Gears look 3 years old”? (laugh) Which one? The fake E3 2005 one, or the pitiful 2007 one with bad textures?
Incidentally, which machine uses DirectX?
July 11th, 2007 at 9:55 pm
Oh, by the way, it’s a timed exclusive, not a permanent exlcusive. Sort of like Virtua Fighter 5 for the 360 - which looks better than the PS3 version AND has “impossible” online multiplayer.
Owned.
July 12th, 2007 at 12:57 am
PS3 doesn’t have 256 MB of RAM. It has 512. It has 256 MB of DEDICATED Video RAM, and 256 MB of SHARED system RAM.
360 has 512 MB of shared system RAM.
Meaning the PS3s video setup is far more efficient as less RAM bandwidth is divided up.
July 12th, 2007 at 1:08 am
Pitiful 2007 one? I think you saw the wrong E3 buddy, unless you’re just a blatant Sony hater. That trailer was impressive. Sorry fanboy.
July 12th, 2007 at 11:55 am
I agree, I don’t think it is possible either. The developers have stated that the first level alone is well over 5 gigabytes of data. I don’t think you could achieve the same hybrid of environment and visual quality as well as physics.
Take for example Gears of War. GREAT game, but it was soooo freaking short. You could beat it in just a few hours. It is short because there isn’t enough room on a single DL-DVD to pack in bigger levels and more content. You can see it in games like halo where multiplayer graphics suffer because as much as possible is needed to make the single player look nice.
Even if right now it WERE possible, in a few years the space constraints of DL-DVDs will be what holds the 360 back and propels the PS3 forward. I’m sorry, but games like MGS4 just are not possible without space to put content on… plain and simple.
July 15th, 2007 at 9:28 pm
yeah, the PS3 bluray system allows for up to 50 giga bytes. That much space allows you to have so much detail. That with the divided video ram allows for seamless integration. It is basically a technological constraint on the 360. It CAN’T out do the ps3
July 15th, 2007 at 10:38 pm
Um, the storage capacity does not help graphics - it only allows more files like objects and dialogue. If anything, load times are SLOWER thanks to the uniform speed. More than a few developers have complained about the drive in terms of game playing.
July 19th, 2007 at 7:47 pm
We have a more efficient memory architecture, while the 360’s is easier to program for. We’ll ultimately get higher performance with the same results. Cell can access the GDDR3, and the RSX can access the XDR, so you can use all 512 MB for either purpose. The only reason Gears wouldn’t be possible on the PS3 is if they left half of the RAM unused. what is impossible however, is for the 360 to render the sheer amount of physics and effects calculations going on while maintaining a smooth framerate.
As for Blu-Ray, unlike the 360 we have a guaranteed hard drive. Caching kills any load times we’d get from using slower storage medium. The result, better quality textures, more models, and higher quality models with the same performance and at a fraction of the load times the 360 has. We can assign just a single SPE to take care of prefetching and there is literally no performance hit. And I’m pretty sure that every PS3 title is being rendered in a composite window on top of that! The PS3 is the better machine, and Killzone 2 is impossible on any other console with that performance.
I’ve never seen DirectX used in a high quality rendering application. I’ve seen OpenGL used in many industrial-grade applications, including movie production and modeling. Incidentally, which machine utilizes OpenGL ES 2.0 Cg (nVIDIA’s C-like Shader Language)?
I’d say owned, but then I’d be copying you.