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	<title>Comments on: G4&#8217;s Keighley: &#8220;Killzone I don&#8217;t think is possible on the Xbox 360&#8243;</title>
	<atom:link href="http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Sat, 11 Oct 2008 03:03:07 +0000</pubDate>
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		<title>By: Miko</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4286</link>
		<dc:creator>Miko</dc:creator>
		<pubDate>Fri, 20 Jul 2007 01:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4286</guid>
		<description>We have a more efficient memory architecture, while the 360's is easier to program for. We'll ultimately get higher performance with the same results. Cell can access the GDDR3, and the RSX can access the XDR, so you can use all 512 MB for either purpose. The only reason Gears wouldn't be possible on the PS3 is if they left half of the RAM unused. what is impossible however, is for the 360 to render the sheer amount of physics and effects calculations going on while maintaining a smooth framerate. 
As for Blu-Ray, unlike the 360 we have a guaranteed hard drive. Caching kills any load times we'd get from using slower storage medium. The result, better quality textures, more models, and higher quality models with the same performance and at a fraction of the load times the 360 has. We can assign just a single SPE to take care of prefetching and there is literally no performance hit. And I'm pretty sure that every PS3 title is being rendered in a composite window on top of that! The PS3 is the better machine, and Killzone 2 is impossible on any other console with that performance.

I've never seen DirectX used in a high quality rendering application. I've seen OpenGL used in many industrial-grade applications, including movie production and modeling. Incidentally, which machine utilizes OpenGL ES 2.0   Cg (nVIDIA's C-like Shader Language)? 

I'd say owned, but then I'd be copying you.</description>
		<content:encoded><![CDATA[<p>We have a more efficient memory architecture, while the 360&#8217;s is easier to program for. We&#8217;ll ultimately get higher performance with the same results. Cell can access the GDDR3, and the RSX can access the XDR, so you can use all 512 MB for either purpose. The only reason Gears wouldn&#8217;t be possible on the PS3 is if they left half of the RAM unused. what is impossible however, is for the 360 to render the sheer amount of physics and effects calculations going on while maintaining a smooth framerate.<br />
As for Blu-Ray, unlike the 360 we have a guaranteed hard drive. Caching kills any load times we&#8217;d get from using slower storage medium. The result, better quality textures, more models, and higher quality models with the same performance and at a fraction of the load times the 360 has. We can assign just a single SPE to take care of prefetching and there is literally no performance hit. And I&#8217;m pretty sure that every PS3 title is being rendered in a composite window on top of that! The PS3 is the better machine, and Killzone 2 is impossible on any other console with that performance.</p>
<p>I&#8217;ve never seen DirectX used in a high quality rendering application. I&#8217;ve seen OpenGL used in many industrial-grade applications, including movie production and modeling. Incidentally, which machine utilizes OpenGL ES 2.0   Cg (nVIDIA&#8217;s C-like Shader Language)? </p>
<p>I&#8217;d say owned, but then I&#8217;d be copying you.</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4205</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Mon, 16 Jul 2007 04:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4205</guid>
		<description>Um, the storage capacity does not help graphics - it only allows more files like objects and dialogue. If anything, load times are SLOWER thanks to the uniform speed. More than a few developers have complained about the drive in terms of game playing.</description>
		<content:encoded><![CDATA[<p>Um, the storage capacity does not help graphics - it only allows more files like objects and dialogue. If anything, load times are SLOWER thanks to the uniform speed. More than a few developers have complained about the drive in terms of game playing.</p>
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		<title>By: Trevor</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4203</link>
		<dc:creator>Trevor</dc:creator>
		<pubDate>Mon, 16 Jul 2007 03:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4203</guid>
		<description>yeah, the PS3 bluray system allows for up to 50 giga bytes.  That much space allows you to have so much detail.  That with the divided video ram allows for seamless integration. It is basically a technological constraint on the 360. It CAN'T out do the ps3</description>
		<content:encoded><![CDATA[<p>yeah, the PS3 bluray system allows for up to 50 giga bytes.  That much space allows you to have so much detail.  That with the divided video ram allows for seamless integration. It is basically a technological constraint on the 360. It CAN&#8217;T out do the ps3</p>
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		<title>By: Roberto</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4126</link>
		<dc:creator>Roberto</dc:creator>
		<pubDate>Thu, 12 Jul 2007 17:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4126</guid>
		<description>I agree, I don't think it is possible either. The developers have stated that the first level alone is well over 5 gigabytes of data. I don't think you could achieve the same hybrid of environment and visual quality as well as physics.

Take for example Gears of War. GREAT game, but it was soooo freaking short. You could beat it in just a few hours. It is short because there isn't enough room on a single DL-DVD to pack in bigger levels and more content. You can see it in games like halo where multiplayer graphics suffer because as much as possible is needed to make the single player look nice.

Even if right now it WERE possible, in a few years the space constraints of DL-DVDs will be what holds the 360 back and propels the PS3 forward. I'm sorry, but games like MGS4 just are not possible without space to put content on... plain and simple.</description>
		<content:encoded><![CDATA[<p>I agree, I don&#8217;t think it is possible either. The developers have stated that the first level alone is well over 5 gigabytes of data. I don&#8217;t think you could achieve the same hybrid of environment and visual quality as well as physics.</p>
<p>Take for example Gears of War. GREAT game, but it was soooo freaking short. You could beat it in just a few hours. It is short because there isn&#8217;t enough room on a single DL-DVD to pack in bigger levels and more content. You can see it in games like halo where multiplayer graphics suffer because as much as possible is needed to make the single player look nice.</p>
<p>Even if right now it WERE possible, in a few years the space constraints of DL-DVDs will be what holds the 360 back and propels the PS3 forward. I&#8217;m sorry, but games like MGS4 just are not possible without space to put content on&#8230; plain and simple.</p>
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		<title>By: MitchyD</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4119</link>
		<dc:creator>MitchyD</dc:creator>
		<pubDate>Thu, 12 Jul 2007 07:08:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4119</guid>
		<description>Pitiful 2007 one? I think you saw the wrong E3 buddy, unless you're just a blatant Sony hater. That trailer was impressive. Sorry fanboy.</description>
		<content:encoded><![CDATA[<p>Pitiful 2007 one? I think you saw the wrong E3 buddy, unless you&#8217;re just a blatant Sony hater. That trailer was impressive. Sorry fanboy.</p>
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		<title>By: Extinction</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4117</link>
		<dc:creator>Extinction</dc:creator>
		<pubDate>Thu, 12 Jul 2007 06:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4117</guid>
		<description>PS3 doesn't have 256 MB of RAM. It has 512. It has 256 MB of DEDICATED Video RAM, and 256 MB of SHARED system RAM. 

360 has 512 MB of shared system RAM.

Meaning the PS3s video setup is far more efficient as less RAM bandwidth is divided up.</description>
		<content:encoded><![CDATA[<p>PS3 doesn&#8217;t have 256 MB of RAM. It has 512. It has 256 MB of DEDICATED Video RAM, and 256 MB of SHARED system RAM. </p>
<p>360 has 512 MB of shared system RAM.</p>
<p>Meaning the PS3s video setup is far more efficient as less RAM bandwidth is divided up.</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4114</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Thu, 12 Jul 2007 03:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4114</guid>
		<description>Oh, by the way, it's a timed exclusive, not a permanent exlcusive. Sort of like Virtua Fighter 5 for the 360 - which looks better than the PS3 version AND has "impossible" online multiplayer. 

Owned.</description>
		<content:encoded><![CDATA[<p>Oh, by the way, it&#8217;s a timed exclusive, not a permanent exlcusive. Sort of like Virtua Fighter 5 for the 360 - which looks better than the PS3 version AND has &#8220;impossible&#8221; online multiplayer. </p>
<p>Owned.</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4113</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Thu, 12 Jul 2007 03:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4113</guid>
		<description>http://www.siliconera.com/2006/10/26/from-the-gears-of-war-hollywood-launch-party/

	&lt;li&gt;&lt;strong&gt;Since Epic is working with the PS3 hardware and the Xbox 360 hardware could Gears of War ever work on the Playstation 3? “256 MB of RAM makes a huge difference. There is no way we could ever do Gears of War on 256, we had trouble fitting everything on 512MB. We pushed the 360 to the limits.”&lt;/strong&gt; &lt;/li&gt;&lt;br&gt;


You can't do Gears of War on the PS3 - it doesn't have 512 flex RAM. It only has 256 K video RAM.

"It makes Gears look 3 years old"? (laugh) Which one? The fake E3 2005 one, or the pitiful 2007 one with bad textures?

Incidentally, which machine uses DirectX?</description>
		<content:encoded><![CDATA[<p><a href="http://www.siliconera.com/2006/10/26/from-the-gears-of-war-hollywood-launch-party/" rel="nofollow">http://www.siliconera.com/2006/10/26/from-the-gears-of-war-hollywood-launch-party/</a></p>
<li><strong>Since Epic is working with the PS3 hardware and the Xbox 360 hardware could Gears of War ever work on the Playstation 3? “256 MB of RAM makes a huge difference. There is no way we could ever do Gears of War on 256, we had trouble fitting everything on 512MB. We pushed the 360 to the limits.”</strong> </li>
<p></p>
<p>You can&#8217;t do Gears of War on the PS3 - it doesn&#8217;t have 512 flex RAM. It only has 256 K video RAM.</p>
<p>&#8220;It makes Gears look 3 years old&#8221;? (laugh) Which one? The fake E3 2005 one, or the pitiful 2007 one with bad textures?</p>
<p>Incidentally, which machine uses DirectX?</p>
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		<title>By: NJ</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4112</link>
		<dc:creator>NJ</dc:creator>
		<pubDate>Thu, 12 Jul 2007 03:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4112</guid>
		<description>@jonahfalcon Yeah sure, that is why Unreal is PS3 exclusive and Haze is also PS3 exclusive.  Why don't you go download the HD version of the Killzone trailer and watch it. It makes Gears look 3 years old.</description>
		<content:encoded><![CDATA[<p>@jonahfalcon Yeah sure, that is why Unreal is PS3 exclusive and Haze is also PS3 exclusive.  Why don&#8217;t you go download the HD version of the Killzone trailer and watch it. It makes Gears look 3 years old.</p>
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		<title>By: MitchyD</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4111</link>
		<dc:creator>MitchyD</dc:creator>
		<pubDate>Thu, 12 Jul 2007 03:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4111</guid>
		<description>The only limiting factor for Gears on PS3 is that it's a Microsoft property...</description>
		<content:encoded><![CDATA[<p>The only limiting factor for Gears on PS3 is that it&#8217;s a Microsoft property&#8230;</p>
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		<title>By: jonahfalcon</title>
		<link>http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4110</link>
		<dc:creator>jonahfalcon</dc:creator>
		<pubDate>Thu, 12 Jul 2007 03:26:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/11/g4s-keighley-killzone-i-dont-think-is-possible-on-the-xbox-360/#comment-4110</guid>
		<description>Gears of War is not possible on a PS3. What are they talking about?</description>
		<content:encoded><![CDATA[<p>Gears of War is not possible on a PS3. What are they talking about?</p>
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