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	<title>Comments on: Ace Combat: Fires of Liberation Demo Impressions</title>
	<atom:link href="http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Sat, 06 Sep 2008 23:46:27 +0000</pubDate>
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		<item>
		<title>By: LiquorBoy</title>
		<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4401</link>
		<dc:creator>LiquorBoy</dc:creator>
		<pubDate>Sat, 28 Jul 2007 15:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4401</guid>
		<description>To change views, click down on the left stick of your controller.</description>
		<content:encoded><![CDATA[<p>To change views, click down on the left stick of your controller.</p>
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		<title>By: Genesis 104</title>
		<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4350</link>
		<dc:creator>Genesis 104</dc:creator>
		<pubDate>Wed, 25 Jul 2007 21:42:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4350</guid>
		<description>I found the Demo to be very imersive; but way to short. I did find a way in the demo to change your Camera angle (click the right thumbstick)I think the Multiplayer is going to be Awesome!!!!</description>
		<content:encoded><![CDATA[<p>I found the Demo to be very imersive; but way to short. I did find a way in the demo to change your Camera angle (click the right thumbstick)I think the Multiplayer is going to be Awesome!!!!</p>
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		<title>By: Jigsaw hc</title>
		<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4212</link>
		<dc:creator>Jigsaw hc</dc:creator>
		<pubDate>Mon, 16 Jul 2007 17:18:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4212</guid>
		<description>I enjoyed the demo even though I'm not great at flying games.  I'm curious how it will handle with the optional flight stick.</description>
		<content:encoded><![CDATA[<p>I enjoyed the demo even though I&#8217;m not great at flying games.  I&#8217;m curious how it will handle with the optional flight stick.</p>
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		<title>By: S Holmes</title>
		<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4211</link>
		<dc:creator>S Holmes</dc:creator>
		<pubDate>Mon, 16 Jul 2007 17:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4211</guid>
		<description>I played the demo and was really excited for it because I love aerial combat games, especially modern era ones with real planes. But I was very disappointed. There is absolutely no sense of speed in the game. Banking/turning and just flying straight seems like you're standing still. The rumble in the controller tries to give some sense of it, but only when using your afterburners (and even then it is in a predictable cadence).

I know it's tough because the game is more of a simulation than anything, so I wouldn't want arcade style additions to it. But there is little excitement from the actual flying, in my opinion. They could add visual cues of the air and clouds around you moving and throw in some escalating audio (e.g. creaks/rumbles) to give the sense that you and your plane are actually experiencing mach speeds. Warhawk does a superb job at this and I believe Crimson Skies also was good.</description>
		<content:encoded><![CDATA[<p>I played the demo and was really excited for it because I love aerial combat games, especially modern era ones with real planes. But I was very disappointed. There is absolutely no sense of speed in the game. Banking/turning and just flying straight seems like you&#8217;re standing still. The rumble in the controller tries to give some sense of it, but only when using your afterburners (and even then it is in a predictable cadence).</p>
<p>I know it&#8217;s tough because the game is more of a simulation than anything, so I wouldn&#8217;t want arcade style additions to it. But there is little excitement from the actual flying, in my opinion. They could add visual cues of the air and clouds around you moving and throw in some escalating audio (e.g. creaks/rumbles) to give the sense that you and your plane are actually experiencing mach speeds. Warhawk does a superb job at this and I believe Crimson Skies also was good.</p>
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		<title>By: DEEP_NNN</title>
		<link>http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4210</link>
		<dc:creator>DEEP_NNN</dc:creator>
		<pubDate>Mon, 16 Jul 2007 10:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2007/07/15/ace-combat-fires-of-liberation-demo-impressions/#comment-4210</guid>
		<description>Very nice write up.

I'd be testing out the demo too but my 360 is in for it's $99 warranty enhancement.</description>
		<content:encoded><![CDATA[<p>Very nice write up.</p>
<p>I&#8217;d be testing out the demo too but my 360 is in for it&#8217;s $99 warranty enhancement.</p>
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