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GameFest: PC-to-360 Map Editors approved

1UP is reporting that Microsoft’s Software Design Engineer Zsolt Mathe told developers at GameFest 2007 that PC-to-360 map editors are recommended.

During a Q&A session on the topic, someone asked Microsoft Software Design Engineer Zsolt Mathe whether this meant a developer could then construct a level editor for use on a PC but created levels playable that were then playable on Xbox 360. “Even though nobody has done that, I would highly recommend that,” said Mathe.

This statement contradicts what Shane Kim said in May about the LIVE service;

“We have just as much interest in that space as anybody else, but I will tell you that there is a lot of value to managing the service and system the way we do on Xbox Live, versus the wild, open, supposedly open PlayStation Network. You’re going to have to be very careful about what happens and we’ll see how much responsibility the platform holder actually takes there in terms of managing that stuff. “

Well, we’ll wait and see what Shane Kim says about this.

Hopefully Epic is reading this and includes this ‘feature’ in Unreal Tournament 3. It’s not quite as open as the PSN environment, but it’s a step in the right direction. Hit the read link to see what 1UP has to say.

(Thanks, 1UP.)

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