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Criterion Responds to Burnout Paradise Feedback

Criterion has responded to some of the criticisms of the Burnout Paradise demo, prefacing it by bragging, “We think we made THE best demo released all year.”

For example, they respond to the lack of a retry (putting the car back at the point of origin when a race or mission is failed:

The lack of retry really isn’t an issue. You may disagree, but we don’t feel it is and retry would have introduced loading into the game, which we didn’t want to do. In fact, we hate loading with a passion now. Games like Burnout Paradise and Uncharted Drake’s Fortune (and Haze I think and GTA) keep you IN THE GAME rather than watching what is usually a very dull screen. (At least we used to write special tips for our load screens when we did them, most people simply do nothing….)

This reasoning is, editorially speaking, completely spurious. Uncharted is not a racing game, and forcing a player to drive all the way back to the intersection just to retry a race is, in a word, annoying. I’ll endure some reload time to start a race from scratch, thanks.

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3 Responses to “Criterion Responds to Burnout Paradise Feedback”

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  1. gaming city blog » Criterion (cockily) responds to Burnout Paradise criticisms Says:

    [...] [Via GameStooge] [...]

  2. WantStuffNow » Criterion (cockily) responds to Burnout Paradise criticisms Says:

    [...] [Via GameStooge] [...]

  3. Updated Burnout Paradise Demo | Game Stooge Says:

    [...] after claiming they made the BEST demo all year“, have updated the demo by increasing the number of players in the Freeburn mode from 4 to 8 [...]

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