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	<title>Comments on: The “Runner” Revisited</title>
	<atom:link href="http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Sun, 06 Jul 2008 00:22:27 +0000</pubDate>
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		<title>By: Bill Kunkel</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-10857</link>
		<dc:creator>Bill Kunkel</dc:creator>
		<pubDate>Thu, 29 May 2008 18:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-10857</guid>
		<description>As someone who was living in Las Vegas during the period when my friends Lou Castle, Brett Sperry and Co. were developing the PC Blade Runner, I got to watch the game through many phases of its development and still have several promotional items from the game. It was, perhaps, the most anticipated game of its time in that, if it worked, it would reinvent the adventure genre.

  Blade Runner was a success in many ways. It looked incredible and totally captured Ridley Scott's visual interpretation of Phillip Dick's classic novel, "Do Androids Dream of Electric Sheep."

  And yet I think that even Lou and Brett would acknowledge that the game was a noble, magnificent failure. To give it a simple "it sucks" write-off is to greatly underestimate a visionary work that, in retrospect, has had a massive influence on subsequent game designs.

  It was not a financial success and, given the incredible R&#38;D that went into the project, it's pretty obvious why there was no sequel, nor even an attempt to retool and improve the engine. Also, it had too many gameplay flaws that kept me from coming back (you could meet the same character 15 times in a row and always have the same interaction -- and why couldn't I have and use my gun from the start of the game?

  This was a project ahead of its time; it's as simple as that. Many, many times in subsequent times (until I left Vegas two years ago), I have urged both Brett and Lou to try it again, using the advanced AI available today. And they just never wanted to talk about it. Westwood had such ambitious dreams for the game that its failure to reach their lofty goals make it a bittersweet memory, I suspect.

  But no, it does NOT suck and it never did.

  Story-wise, its integration of the characters from the film/book into an entirely original adventures</description>
		<content:encoded><![CDATA[<p>As someone who was living in Las Vegas during the period when my friends Lou Castle, Brett Sperry and Co. were developing the PC Blade Runner, I got to watch the game through many phases of its development and still have several promotional items from the game. It was, perhaps, the most anticipated game of its time in that, if it worked, it would reinvent the adventure genre.</p>
<p>  Blade Runner was a success in many ways. It looked incredible and totally captured Ridley Scott&#8217;s visual interpretation of Phillip Dick&#8217;s classic novel, &#8220;Do Androids Dream of Electric Sheep.&#8221;</p>
<p>  And yet I think that even Lou and Brett would acknowledge that the game was a noble, magnificent failure. To give it a simple &#8220;it sucks&#8221; write-off is to greatly underestimate a visionary work that, in retrospect, has had a massive influence on subsequent game designs.</p>
<p>  It was not a financial success and, given the incredible R&amp;D that went into the project, it&#8217;s pretty obvious why there was no sequel, nor even an attempt to retool and improve the engine. Also, it had too many gameplay flaws that kept me from coming back (you could meet the same character 15 times in a row and always have the same interaction &#8212; and why couldn&#8217;t I have and use my gun from the start of the game?</p>
<p>  This was a project ahead of its time; it&#8217;s as simple as that. Many, many times in subsequent times (until I left Vegas two years ago), I have urged both Brett and Lou to try it again, using the advanced AI available today. And they just never wanted to talk about it. Westwood had such ambitious dreams for the game that its failure to reach their lofty goals make it a bittersweet memory, I suspect.</p>
<p>  But no, it does NOT suck and it never did.</p>
<p>  Story-wise, its integration of the characters from the film/book into an entirely original adventures</p>
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		<title>By: George</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8049</link>
		<dc:creator>George</dc:creator>
		<pubDate>Mon, 14 Jan 2008 15:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8049</guid>
		<description>Blade Runner sucks.  Die, point and click.  Die.

&lt;em&gt;[&lt;/em&gt;Sam &#038; Max&lt;em&gt; are laughing at you. - ed.]&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Blade Runner sucks.  Die, point and click.  Die.</p>
<p><em>[</em>Sam &#038; Max<em> are laughing at you. - ed.]</em></p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8041</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Sun, 13 Jan 2008 03:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8041</guid>
		<description>Considering the links I posted and the reviews, you're still in the vast minority on thinking that Blade Runner "sucks". (rolling eyes)</description>
		<content:encoded><![CDATA[<p>Considering the links I posted and the reviews, you&#8217;re still in the vast minority on thinking that Blade Runner &#8220;sucks&#8221;. (rolling eyes)</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8040</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Sat, 12 Jan 2008 17:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8040</guid>
		<description>Glad to see that this is still getting some love...

...and that I'm not alone on my island, which I thought I was for a second. 

Thought I was taking "crazy pills" and somehow warped back to the late 80's.</description>
		<content:encoded><![CDATA[<p>Glad to see that this is still getting some love&#8230;</p>
<p>&#8230;and that I&#8217;m not alone on my island, which I thought I was for a second. </p>
<p>Thought I was taking &#8220;crazy pills&#8221; and somehow warped back to the late 80&#8217;s.</p>
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		<title>By: MitchyD</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8037</link>
		<dc:creator>MitchyD</dc:creator>
		<pubDate>Sat, 12 Jan 2008 06:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-8037</guid>
		<description>Jonah, if you think Point-and-click fans outnumber the haters, you're an idiot. Seriously. Sorry to say, I don't know if you know this or not: The genre is DEAD. 

Sam and Max is a valiant effort to bring it back, but face it, it's not well liked.</description>
		<content:encoded><![CDATA[<p>Jonah, if you think Point-and-click fans outnumber the haters, you&#8217;re an idiot. Seriously. Sorry to say, I don&#8217;t know if you know this or not: The genre is DEAD. </p>
<p>Sam and Max is a valiant effort to bring it back, but face it, it&#8217;s not well liked.</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7982</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Wed, 09 Jan 2008 14:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7982</guid>
		<description>:^)</description>
		<content:encoded><![CDATA[<p>:^)</p>
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		<title>By: Devin Grimes</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7961</link>
		<dc:creator>Devin Grimes</dc:creator>
		<pubDate>Wed, 09 Jan 2008 00:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7961</guid>
		<description>Heh.  Another writer having a comment war with Jonah?!!?  Blasphemy!</description>
		<content:encoded><![CDATA[<p>Heh.  Another writer having a comment war with Jonah?!!?  Blasphemy!</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7949</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Mon, 07 Jan 2008 21:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7949</guid>
		<description>Okay. Let's move on, shall we?</description>
		<content:encoded><![CDATA[<p>Okay. Let&#8217;s move on, shall we?</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7947</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 07 Jan 2008 20:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7947</guid>
		<description>Let me make one thing perfectly clear: this is not "my" website. This is Derrick Schommer's.

The posts that were deleted were not due to  a disagreement (you may see tons of disagreements with my position in a few editorials) - it was due to the personal attacks. Difference of opinion is fine - insults are not.</description>
		<content:encoded><![CDATA[<p>Let me make one thing perfectly clear: this is not &#8220;my&#8221; website. This is Derrick Schommer&#8217;s.</p>
<p>The posts that were deleted were not due to  a disagreement (you may see tons of disagreements with my position in a few editorials) - it was due to the personal attacks. Difference of opinion is fine - insults are not.</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7943</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Mon, 07 Jan 2008 13:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7943</guid>
		<description>LOL...yeah, I'm beginning to get that. Pretty sad, really.

All I know is that I was "hired" by Derrick, not Jonah.

And are you using "her" facetiously there, or is "Jonah Falcon" a woman? Not that it matters, really, I just find it interesting.
&lt;em&gt;
[I'm male, and the person is being deliberately insulting. - Jonah Falcon]&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>LOL&#8230;yeah, I&#8217;m beginning to get that. Pretty sad, really.</p>
<p>All I know is that I was &#8220;hired&#8221; by Derrick, not Jonah.</p>
<p>And are you using &#8220;her&#8221; facetiously there, or is &#8220;Jonah Falcon&#8221; a woman? Not that it matters, really, I just find it interesting.<br />
<em><br />
[I'm male, and the person is being deliberately insulting. - Jonah Falcon]</em></p>
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		<title>By: Jasonic</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7941</link>
		<dc:creator>Jasonic</dc:creator>
		<pubDate>Mon, 07 Jan 2008 05:26:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7941</guid>
		<description>That's because this is Jonah's site.
All that matters is her opinion.</description>
		<content:encoded><![CDATA[<p>That&#8217;s because this is Jonah&#8217;s site.<br />
All that matters is her opinion.</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7940</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Mon, 07 Jan 2008 00:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7940</guid>
		<description>Well, there's obviously a difference of opinion here. "To each, their own," is a saying I am fond of.

But, I do find it rather amusing that the comment(s) supporting my P.O.V. were mysteriously "moderated" out sometime today...

&lt;em&gt;[They were deleted due to derogatory, personal attacks. There is a lot of flow of information here - insults are not a part of that. - Jonah Falcon]&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Well, there&#8217;s obviously a difference of opinion here. &#8220;To each, their own,&#8221; is a saying I am fond of.</p>
<p>But, I do find it rather amusing that the comment(s) supporting my P.O.V. were mysteriously &#8220;moderated&#8221; out sometime today&#8230;</p>
<p><em>[They were deleted due to derogatory, personal attacks. There is a lot of flow of information here - insults are not a part of that. - Jonah Falcon]</em></p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7937</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Sun, 06 Jan 2008 23:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7937</guid>
		<description>The fact is, your blanket statement of "It sucks!" is a minority sentiment. And FYI, many people still play it. The fact you say "I don't like point-and-click" adventures tells me you're not in a position to give a review of a point and click adventure.

Furthermore, Blade Runner does not translate well to any genre save advenure games. Most of the film is a detective movie - there's very little action whatsoever that you'd see in an FPS. 

It's a detective story - and those are adventure games. Do you see gunfights? No. Deckard fires his gun twice - on two unarmed women, one running away from him. He misses Roy twice, and doesn't even have the use of his gun for most of that chase. Rachel fires once, on an unarmed man. That's it. Not exactly conducive to an action game, huh? 

In fact, the ESPER is as adventure game-ish as it gets, as is Deckard finding a clue and investigating it. Heck, if the movie were a game, you'd be running the mouse over the screen til you get a cursor reaction when you run over the scale in the tub.</description>
		<content:encoded><![CDATA[<p>The fact is, your blanket statement of &#8220;It sucks!&#8221; is a minority sentiment. And FYI, many people still play it. The fact you say &#8220;I don&#8217;t like point-and-click&#8221; adventures tells me you&#8217;re not in a position to give a review of a point and click adventure.</p>
<p>Furthermore, Blade Runner does not translate well to any genre save advenure games. Most of the film is a detective movie - there&#8217;s very little action whatsoever that you&#8217;d see in an FPS. </p>
<p>It&#8217;s a detective story - and those are adventure games. Do you see gunfights? No. Deckard fires his gun twice - on two unarmed women, one running away from him. He misses Roy twice, and doesn&#8217;t even have the use of his gun for most of that chase. Rachel fires once, on an unarmed man. That&#8217;s it. Not exactly conducive to an action game, huh? </p>
<p>In fact, the ESPER is as adventure game-ish as it gets, as is Deckard finding a clue and investigating it. Heck, if the movie were a game, you&#8217;d be running the mouse over the screen til you get a cursor reaction when you run over the scale in the tub.</p>
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		<title>By: JBonner71</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7928</link>
		<dc:creator>JBonner71</dc:creator>
		<pubDate>Sat, 05 Jan 2008 18:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7928</guid>
		<description>Man, do you have a hard-on for that game or something?? Do you want a cookie for being able to do a Google search?

You're harping on one (humorous) comment/opinion and missing the point of the article, which is: wouldn't a proper, next-gen version of Blade Runner kick ass? Where you actually get to be Rick Deckard and take down Leon, Zhora, Pris and Roy...not some crappy stand-in characters.

If you don't want to see that then you can dust off your 10 year old copy of Westwood's game (which, I'm sure, is tucked safely under your pillow)and stroke it and pet it and tell it that everything is going to be okay...it is still loved.

Beyond a few notable exceptions (Maniac Mansion and Day of the Tentacle), I DO NOT like point-and-click adventure games because of their many limitations (I mean, how many times can you hear/see "I CAN'T USE THAT HERE." before ripping your hair out in frustration?) and that style of gameplay (along with turn based combat systems in RPG's) are best left in the past.</description>
		<content:encoded><![CDATA[<p>Man, do you have a hard-on for that game or something?? Do you want a cookie for being able to do a Google search?</p>
<p>You&#8217;re harping on one (humorous) comment/opinion and missing the point of the article, which is: wouldn&#8217;t a proper, next-gen version of Blade Runner kick ass? Where you actually get to be Rick Deckard and take down Leon, Zhora, Pris and Roy&#8230;not some crappy stand-in characters.</p>
<p>If you don&#8217;t want to see that then you can dust off your 10 year old copy of Westwood&#8217;s game (which, I&#8217;m sure, is tucked safely under your pillow)and stroke it and pet it and tell it that everything is going to be okay&#8230;it is still loved.</p>
<p>Beyond a few notable exceptions (Maniac Mansion and Day of the Tentacle), I DO NOT like point-and-click adventure games because of their many limitations (I mean, how many times can you hear/see &#8220;I CAN&#8217;T USE THAT HERE.&#8221; before ripping your hair out in frustration?) and that style of gameplay (along with turn based combat systems in RPG&#8217;s) are best left in the past.</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7925</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Sat, 05 Jan 2008 05:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/2008/01/04/the-%e2%80%9crunner%e2%80%9d-revisited/#comment-7925</guid>
		<description>Blade Runner:

Moby Ranking: 85 (out of 100)

Computer Games Magazine: 4 stars (out of 5)

Just Adventure: A grade

RPG Fan: 93%

PC Gamer: Nominee for Best Adventure Game of the Year

Game Revolution: A-

http://www.1up.com/do/feature?cId=3165122

&lt;blockquote&gt;Ten years ago, Westwood released its point-and-click adventure game adaptation of Blade Runner. Blade Runner was, if nothing else, a towering achievement in terms of evoking the original film's memorable aesthetic. The game's mo-cap sprites moved against dim, smoky noir backdrops; every exterior shot felt exhilaratingly accurate, while interior locations were ominous and claustrophobic.&lt;/blockquote&gt;

So, Scott - you were saying? 

Blade Runner also had the ingenious multiple endings, depending on what you did (10 years before Mass Effect) - and some random elements (ie. some games, you discovered you were human. Other games, you were a replicant.)</description>
		<content:encoded><![CDATA[<p>Blade Runner:</p>
<p>Moby Ranking: 85 (out of 100)</p>
<p>Computer Games Magazine: 4 stars (out of 5)</p>
<p>Just Adventure: A grade</p>
<p>RPG Fan: 93%</p>
<p>PC Gamer: Nominee for Best Adventure Game of the Year</p>
<p>Game Revolution: A-</p>
<p><a href="http://www.1up.com/do/feature?cId=3165122" rel="nofollow">http://www.1up.com/do/feature?cId=3165122</a></p>
<blockquote><p>Ten years ago, Westwood released its point-and-click adventure game adaptation of Blade Runner. Blade Runner was, if nothing else, a towering achievement in terms of evoking the original film&#8217;s memorable aesthetic. The game&#8217;s mo-cap sprites moved against dim, smoky noir backdrops; every exterior shot felt exhilaratingly accurate, while interior locations were ominous and claustrophobic.</p></blockquote>
<p>So, Scott - you were saying? </p>
<p>Blade Runner also had the ingenious multiple endings, depending on what you did (10 years before Mass Effect) - and some random elements (ie. some games, you discovered you were human. Other games, you were a replicant.)</p>
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