Mass Effect 2: Better Side Quests
- Scribbled on March 13th, 2008 by Jonah Falcon
- Filed in Interviews, Microsoft Xbox 360, PC, RPG

BioWare general manager Greg Zeschuk was interviewed by MTV Multiplayer Blog on how Mass Effect 2 would be improved, and he gave some interesting responses.
On side quests:
One of the things we’re looking at for sequels and some of our other games is better technical ways, smarter ways to auto-generate content, to create stuff that seems richer to the player. Another thing we’re looking at — again not specific to one game, but just generally — is a way of tying those additional moments back into the story: whether it’s having to gather certain things for those other planets, kind of making them more central to the story but making sure that they’re still the supporting cast. [We want to be sure] that there’s something really purposeful about them.
On the sequel:
We look into BioWare’s history and we’re really aiming for what happened with “Baldur’s Gate II” compared to what happened with “Baldur’s Gate” one. “Baldur’s Gate” one — extremely solid game, huge impact on the industry. But with “Baldur’s Gate II” we just took it to a whole new level. And I think that’s what we’re excited about with “Mass.”
What would you like to see in the next Mass Effect? (cough) Controlling the entire party directly (cough)
(Thanks, MTV Multiplayer Blog.)







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