Co-Op Bill of Rights
- Scribbled on March 20th, 2008 by Jonah Falcon
- Filed in Features, Game Genres, Shooter
Major Nelson’s cohort Ozymandias, noting the popularity of co-op multiplayer in such games as Halo 3 and Gears of War, has has posted the Co-Op Bill of Rights which discusses what co-op games should include.
A snippet:
All co-op games should allow players to play cooperatively through the rich, single-player experience. Doing so through suspension of disbelief (ie, when cinematics refer to only a single player) is ok, though not ideal.
All co-op games should maintain group continuity. Specifically, once players have formed a group to play together, allow that group to stay together through levels, transitions, cinematics, etc. Consider enabling party leader/host migration if the party leader should have to leave. The game should never force players to rebuild their group after a mission.
All co-op games should allow players to communicate easily and effectively. Although voice support is common on consoles such as the Xbox 360, other platforms such as the PC should also support rich ways for players to communicate.
All co-op games should have flexible save points allowing players to save their progress and pick up from it at a later point without losing their progress.
Check the article for the rest of the Co-Op Bill of Rights.







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