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GamesRadar: Use Classic SF2 Combos in Street Fighter IV

GamesRadar has a nice little basic strat guide for Street Fighter IV, which, despite all its 3D glitz, is basically a redressed Street Fighter II… to some extent, anyway. An excerpt:

Guile

As with any charging character, playing Guile means finding all kinds of ways to charge without being overly obvious about it. One good trick is to charge in the air as you come back down from a jump - here we use that trick combined with an aerial jab, then a crouching jab and ending with a flash kick (or sonic kick, as the kids used to call it). Works great in Turbo, but to get two hits out of the flash kick in SFIV, you’ll need to hit two kick buttons instead of just one. You can also mix it up and use kicks instead of jabs.

(Thanks, GamesRadar.)

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