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	<title>Comments on: EDITORIAL: DOOM 4, Does Anyone Really Care?</title>
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	<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/</link>
	<description>GameStooge: Just another Game weblog</description>
	<pubDate>Fri, 21 Nov 2008 17:18:04 +0000</pubDate>
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		<title>By: DOOM IV Won&#8217;t Be Called DOOM IV &#124; Game Stooge</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-13452</link>
		<dc:creator>DOOM IV Won&#8217;t Be Called DOOM IV &#124; Game Stooge</dc:creator>
		<pubDate>Sat, 02 Aug 2008 03:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-13452</guid>
		<description>[...] next DOOM as long as I don&#8217;t have to deal with that damn flashlight, though Derrick is unsure if anyone will care at [...]</description>
		<content:encoded><![CDATA[<p>[...] next DOOM as long as I don&#8217;t have to deal with that damn flashlight, though Derrick is unsure if anyone will care at [...]</p>
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		<title>By: Derrick Schommer</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10386</link>
		<dc:creator>Derrick Schommer</dc:creator>
		<pubDate>Mon, 12 May 2008 22:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10386</guid>
		<description>And, as a result, I have little to no interest in Carmacks games anymore.

I'm not that kid anymore, I've grown and learned to explore new possibilities, techniques and ideas.

I think it's time for him to do the same! But alas, instead I'll just pass on DOOM IV. As I played two hours of DOOM III before I grew bored to tears.

Two hours is about the time I get over the honeymoon period of "ooh, nice graphics" and expect more.</description>
		<content:encoded><![CDATA[<p>And, as a result, I have little to no interest in Carmacks games anymore.</p>
<p>I&#8217;m not that kid anymore, I&#8217;ve grown and learned to explore new possibilities, techniques and ideas.</p>
<p>I think it&#8217;s time for him to do the same! But alas, instead I&#8217;ll just pass on DOOM IV. As I played two hours of DOOM III before I grew bored to tears.</p>
<p>Two hours is about the time I get over the honeymoon period of &#8220;ooh, nice graphics&#8221; and expect more.</p>
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		<title>By: jbonner71</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10383</link>
		<dc:creator>jbonner71</dc:creator>
		<pubDate>Mon, 12 May 2008 19:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10383</guid>
		<description>I love monster closets...almost as much as I love invisible walls!</description>
		<content:encoded><![CDATA[<p>I love monster closets&#8230;almost as much as I love invisible walls!</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10380</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 12 May 2008 18:31:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10380</guid>
		<description>Personally, I was bored to tears of DOOM III (and I played the PC version.) After other games with actual - you know - AI, plot and dialogue, DOOM III was just a lot of monster closets - and if I wanted that, Aliens vs. Predator 2 is much scarier.</description>
		<content:encoded><![CDATA[<p>Personally, I was bored to tears of DOOM III (and I played the PC version.) After other games with actual - you know - AI, plot and dialogue, DOOM III was just a lot of monster closets - and if I wanted that, Aliens vs. Predator 2 is much scarier.</p>
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		<title>By: jbonner71</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10378</link>
		<dc:creator>jbonner71</dc:creator>
		<pubDate>Mon, 12 May 2008 17:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10378</guid>
		<description>I agree, Derrick, that would be awesome...BUT Carmack has little to no interest in story and narrative design, therefore id, as a whole, has little interest in those facets of game development.

Why do you think that the first thing that Romero did when he was forced out of id was to come up with the "Design Is Law" mantra for Ion Storm? That was basically a big middle finger in Carmack's face, a complete reverse of what was that "law" at id, technology.</description>
		<content:encoded><![CDATA[<p>I agree, Derrick, that would be awesome&#8230;BUT Carmack has little to no interest in story and narrative design, therefore id, as a whole, has little interest in those facets of game development.</p>
<p>Why do you think that the first thing that Romero did when he was forced out of id was to come up with the &#8220;Design Is Law&#8221; mantra for Ion Storm? That was basically a big middle finger in Carmack&#8217;s face, a complete reverse of what was that &#8220;law&#8221; at id, technology.</p>
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		<title>By: Derrick Schommer</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10375</link>
		<dc:creator>Derrick Schommer</dc:creator>
		<pubDate>Mon, 12 May 2008 17:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10375</guid>
		<description>From a technology standpoint, I totally understand ID's concepts and designs. Hell, I bet they make a crap ton more money on licensing then anything. Which, to me, makes DOOM 3 a "tech demo" for other developers to build from when they work on their own games with ID's engines.

However, lately, it seems companies like Valve and Epic have been able to make kick ass engines AND work other avenues of the designs to make them epic (no pun intended).

With the genious at ID I think it would be wonderful if they put a few investments into people to write stories for them. It can't hurt them that's for sure.

Imagine the power of a DOOM engine with the writing of a Salvatore, Tom Clancy, Raymond Feist or other great writer. I've seen other companies do this in parallel with development.</description>
		<content:encoded><![CDATA[<p>From a technology standpoint, I totally understand ID&#8217;s concepts and designs. Hell, I bet they make a crap ton more money on licensing then anything. Which, to me, makes DOOM 3 a &#8220;tech demo&#8221; for other developers to build from when they work on their own games with ID&#8217;s engines.</p>
<p>However, lately, it seems companies like Valve and Epic have been able to make kick ass engines AND work other avenues of the designs to make them epic (no pun intended).</p>
<p>With the genious at ID I think it would be wonderful if they put a few investments into people to write stories for them. It can&#8217;t hurt them that&#8217;s for sure.</p>
<p>Imagine the power of a DOOM engine with the writing of a Salvatore, Tom Clancy, Raymond Feist or other great writer. I&#8217;ve seen other companies do this in parallel with development.</p>
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		<title>By: Jonathon Howard</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10374</link>
		<dc:creator>Jonathon Howard</dc:creator>
		<pubDate>Mon, 12 May 2008 17:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10374</guid>
		<description>Doom 3 was an enjoybale game though one made using, just as you point out, all the tricks of a game made in the 1993. I somewhat question id's dedication to the engine as I don't see how important the engine is at this point... I can't think of any games that were made using the Doom3 engine, and if there were, it wasn't advertised by the game makers... If the engine is the important thing why are they just making the engine and then handing it off to storytellers who can deliver a great experience with a great environment...</description>
		<content:encoded><![CDATA[<p>Doom 3 was an enjoybale game though one made using, just as you point out, all the tricks of a game made in the 1993. I somewhat question id&#8217;s dedication to the engine as I don&#8217;t see how important the engine is at this point&#8230; I can&#8217;t think of any games that were made using the Doom3 engine, and if there were, it wasn&#8217;t advertised by the game makers&#8230; If the engine is the important thing why are they just making the engine and then handing it off to storytellers who can deliver a great experience with a great environment&#8230;</p>
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		<title>By: jbonner71</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10371</link>
		<dc:creator>jbonner71</dc:creator>
		<pubDate>Mon, 12 May 2008 16:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10371</guid>
		<description>Thanks, I've been a bit busy with other stuff...and lying low somewhat. :^)</description>
		<content:encoded><![CDATA[<p>Thanks, I&#8217;ve been a bit busy with other stuff&#8230;and lying low somewhat. :^)</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10370</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 12 May 2008 16:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10370</guid>
		<description>Hello, Mr. Bonner. Haven't seen hide nor hair of you on the site for a while.</description>
		<content:encoded><![CDATA[<p>Hello, Mr. Bonner. Haven&#8217;t seen hide nor hair of you on the site for a while.</p>
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	<item>
		<title>By: jbonner71</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10369</link>
		<dc:creator>jbonner71</dc:creator>
		<pubDate>Mon, 12 May 2008 16:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10369</guid>
		<description>If you haven't already, Derrick, you should read "Masters of Doom" by David Kushner. This explains id's (and by extension John Carmack's)game design philosophy very well. Story is secondary, even tertiary, to engine/graphic technology (id Tech) and level design.

Unfortunately, I doubt this this will change anytime soon as Carmack seems to be a very single minded person. Just ask John Romero or Tom Hall or American McGee or Adrian Carmack or... well, you get my drift.</description>
		<content:encoded><![CDATA[<p>If you haven&#8217;t already, Derrick, you should read &#8220;Masters of Doom&#8221; by David Kushner. This explains id&#8217;s (and by extension John Carmack&#8217;s)game design philosophy very well. Story is secondary, even tertiary, to engine/graphic technology (id Tech) and level design.</p>
<p>Unfortunately, I doubt this this will change anytime soon as Carmack seems to be a very single minded person. Just ask John Romero or Tom Hall or American McGee or Adrian Carmack or&#8230; well, you get my drift.</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/05/12/doom-4-does-anyone-really-care/#comment-10365</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 12 May 2008 15:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=2627#comment-10365</guid>
		<description>All I got from this is that you loved Thundercats when growing up, Derrick.</description>
		<content:encoded><![CDATA[<p>All I got from this is that you loved Thundercats when growing up, Derrick.</p>
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