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	<title>Comments on: Atari Going Low Budget?</title>
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		<title>By: Brett Seyler</title>
		<link>http://www.gamestooge.com/2008/05/23/atari-going-low-budget/comment-page-1/#comment-10674</link>
		<dc:creator>Brett Seyler</dc:creator>
		<pubDate>Sat, 24 May 2008 08:39:43 +0000</pubDate>
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		<description>Good for Atari.  We of course have bet on the industry going in the same direction and share the same concerns about huge budgets and long development cycles.  It doesn&#039;t seem like the smartest way to makes games to us either.  Atari would definitely have a lot to the future of online gaming if they choose to go in this direction.  

A note on the information above: it’s a common misperception that InstantAction.com is a place for Flash games or only for GarageGames own titles, and that needs clarifying here. InstantAction.com is open to any developers using any technology. All games currently on the site are not Flash-based, but rather, console-quality games made with C   game engines rendering at full speed and power by the client’s machine. For developers, there is no need to use GarageGame’s Torque engine or build the came with Flash. Games made with almost any technology (including Unreal, Quake, Java, Python, etc.) can be integrated into the platform with less effort that a typical console port. We’re working with many developers to promote digital distribution and smaller scoped games with realistic budgets through InstantAction. Of the games currently available through InstantAction now, only half have been developed by GarageGames Studios. It’s our goal to keep making the kinds of games we like to play, and publish them through InstantAction and other downloadable channels potentially. There’s real opportunity is for 3rd party developers to deliver their games streaming, right in the web, to the 260 million graphics-enabled, broadband-connected PCs out there.

-Brett Seyler
GG</description>
		<content:encoded><![CDATA[<p>Good for Atari.  We of course have bet on the industry going in the same direction and share the same concerns about huge budgets and long development cycles.  It doesn&#8217;t seem like the smartest way to makes games to us either.  Atari would definitely have a lot to the future of online gaming if they choose to go in this direction.  </p>
<p>A note on the information above: it’s a common misperception that InstantAction.com is a place for Flash games or only for GarageGames own titles, and that needs clarifying here. InstantAction.com is open to any developers using any technology. All games currently on the site are not Flash-based, but rather, console-quality games made with C   game engines rendering at full speed and power by the client’s machine. For developers, there is no need to use GarageGame’s Torque engine or build the came with Flash. Games made with almost any technology (including Unreal, Quake, Java, Python, etc.) can be integrated into the platform with less effort that a typical console port. We’re working with many developers to promote digital distribution and smaller scoped games with realistic budgets through InstantAction. Of the games currently available through InstantAction now, only half have been developed by GarageGames Studios. It’s our goal to keep making the kinds of games we like to play, and publish them through InstantAction and other downloadable channels potentially. There’s real opportunity is for 3rd party developers to deliver their games streaming, right in the web, to the 260 million graphics-enabled, broadband-connected PCs out there.</p>
<p>-Brett Seyler<br />
GG</p>
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