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	<title>Comments on: FEATURE: Broken Gameplay in Geometry Wars 2</title>
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	<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/</link>
	<description>GameStooge: Videogaming Newsblog</description>
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		<title>By: me</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-17362</link>
		<dc:creator>me</dc:creator>
		<pubDate>Wed, 05 Nov 2008 17:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-17362</guid>
		<description>I think you&#039;re just mad because you suck at it, if every game had to follow some equation or mathematical rule like you argue with this dangerous mode of survival crap, I think we all woud have been bored a long time ago.

Superman 64 however was the most horrible game I have ever played, I would even group it with yoshi&#039;s story</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re just mad because you suck at it, if every game had to follow some equation or mathematical rule like you argue with this dangerous mode of survival crap, I think we all woud have been bored a long time ago.</p>
<p>Superman 64 however was the most horrible game I have ever played, I would even group it with yoshi&#8217;s story</p>
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		<title>By: Aaron</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-15489</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 02 Oct 2008 02:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-15489</guid>
		<description>The problem isn&#039;t the gates so much as that they move around unpredictably. If they rotated with any sort of defined physics where you could accurately predict their movement beyond twitch motions, you could plan around them. But some float so aimlessly as to not move, some spin relatively rapidly, some go one way, some go another. Combine this with the fact that they AND the enemies spawn randomly and all of the planning skill disappears. The game is pure twitch luck and how well you do depends STRICTLY on spawning once you attain a certain degree of skill.

Also, yes, don&#039;t get me started on how the screen can literally blind you with white as you progress in any mode, making you die just because you can&#039;t see.</description>
		<content:encoded><![CDATA[<p>The problem isn&#8217;t the gates so much as that they move around unpredictably. If they rotated with any sort of defined physics where you could accurately predict their movement beyond twitch motions, you could plan around them. But some float so aimlessly as to not move, some spin relatively rapidly, some go one way, some go another. Combine this with the fact that they AND the enemies spawn randomly and all of the planning skill disappears. The game is pure twitch luck and how well you do depends STRICTLY on spawning once you attain a certain degree of skill.</p>
<p>Also, yes, don&#8217;t get me started on how the screen can literally blind you with white as you progress in any mode, making you die just because you can&#8217;t see.</p>
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		<title>By: JLTate</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-14186</link>
		<dc:creator>JLTate</dc:creator>
		<pubDate>Sat, 23 Aug 2008 03:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-14186</guid>
		<description>I purchased an Xbox 360 two years ago /because/ I played Geometry Wars.

I just finished playing Geometry Wars 2 for the first time tonight. Only having that one joke of a gun /completely/ ruins it for me. It&#039;s just too difficult for me to use and survive for longer than a few minutes in any of the game modes.

So, it&#039;s just not fun. I want my money back.



Also, what the #### were they thinking with the ridiculous quantity of fireworks? I&#039;m sorry, but when I can&#039;t see /anything/ because a single black hole enemy makes the entire screen go completely white, there&#039;s a problem.</description>
		<content:encoded><![CDATA[<p>I purchased an Xbox 360 two years ago /because/ I played Geometry Wars.</p>
<p>I just finished playing Geometry Wars 2 for the first time tonight. Only having that one joke of a gun /completely/ ruins it for me. It&#8217;s just too difficult for me to use and survive for longer than a few minutes in any of the game modes.</p>
<p>So, it&#8217;s just not fun. I want my money back.</p>
<p>Also, what the #### were they thinking with the ridiculous quantity of fireworks? I&#8217;m sorry, but when I can&#8217;t see /anything/ because a single black hole enemy makes the entire screen go completely white, there&#8217;s a problem.</p>
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		<title>By: Anthony DiSanti</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13937</link>
		<dc:creator>Anthony DiSanti</dc:creator>
		<pubDate>Thu, 14 Aug 2008 15:56:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13937</guid>
		<description>Pacifism is probably my favorite mode.  It is very easy to avoid the ends of the gates, but if you&#039;re not skilled enough, you could always avoid the gates all together.  The gates are for scoring points, and (not surprisingly) that requires skill.</description>
		<content:encoded><![CDATA[<p>Pacifism is probably my favorite mode.  It is very easy to avoid the ends of the gates, but if you&#8217;re not skilled enough, you could always avoid the gates all together.  The gates are for scoring points, and (not surprisingly) that requires skill.</p>
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		<title>By: Interiot</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13891</link>
		<dc:creator>Interiot</dc:creator>
		<pubDate>Tue, 12 Aug 2008 23:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13891</guid>
		<description>Isn&#039;t this just semantics?  If a &quot;survival arcade game&quot; needs that particular feature, then Pacifism isn&#039;t a &quot;survival arcade game&quot;, it&#039;s something different.  That doesn&#039;t, by itself, argue for this mechanic being a bad one.

I think the deadly gate-ends are necessary.  When blue diamonds increase in density, that doesn&#039;t make them more deadly (they bunch up into a &quot;blob&quot;), it just gives you a higher score.  The deadly gate-ends are the only thing that makes the game get more difficult as time goes on.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t this just semantics?  If a &#8220;survival arcade game&#8221; needs that particular feature, then Pacifism isn&#8217;t a &#8220;survival arcade game&#8221;, it&#8217;s something different.  That doesn&#8217;t, by itself, argue for this mechanic being a bad one.</p>
<p>I think the deadly gate-ends are necessary.  When blue diamonds increase in density, that doesn&#8217;t make them more deadly (they bunch up into a &#8220;blob&#8221;), it just gives you a higher score.  The deadly gate-ends are the only thing that makes the game get more difficult as time goes on.</p>
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		<title>By: Mik</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13816</link>
		<dc:creator>Mik</dc:creator>
		<pubDate>Mon, 11 Aug 2008 05:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13816</guid>
		<description>Beg to disagree here. You&#039;re making it sound as if there are etched-in-stone rules of game design that nobody should break, ever. And that they somehow cover such a specific example as the &#039;barbells&#039; in GW2 Pacifism mode. The way the gates work is part of the challenge of the game, nothing more, nothing less.

By stating your 5% ranking it sure sounds like you&#039;re dealing with the challenges just fine. What&#039;s the problem? That it makes it harder? Well...

...why pick on the gates? Why not complain about the speed of the blue square thingies? The size/speed of your ship? Lack of a screen-clearing bomb? You already mentioned the limited explosion radius of gates. You could focus on a dozen different gameplay features that make pacifism more difficult then it otherwise could be. 

You are dealing with all the other variables yet you can&#039;t deal with this because you think it breaks some eldrich writ of game design? I&#039;m sorry, but like most others who&#039;ve responded (if you haven&#039;t figured out the trend so far), it really just sounds like a whine more then anything else. Which is fine. I whine about features in lots of games too. Most of which I then simply don&#039;t play. Calling something &#039;broken&#039; because it doesn&#039;t suit my taste would just come across as arrogant more then anything.

Now, is it frustrating to die by those accursed gates? Sure. Also frustrating to die after 1000 points because of laziness, bad piloting, or a hundred different ways to misjudge a maneuver resulting in game over. 

I&#039;m addicted to death with pacifism. No idea where I rank (high score 49 mil which currently is around 7700, only managed a 92% toward a Wax Off so far). I have no problem with the gates being what they are. I&#039;m not fighting with the gates, I&#039;m fighting against my own high score and those of my friends. Just like any other game. As long as we&#039;re all competing using the same game rules, which of course we are, nothing is &#039;broken&#039; per say.

In fact, I&#039;m sure by now you&#039;ve got the Achievement for getting 1 million in each game mode. Bizarre considers each mode to be equal on that front. I&#039;m willing to bet good monopoly money you&#039;re highest score in terms of sheer points is in Pacifism. Mine sure is. It was, in fact, the easiest BY FAR to get 1 million points in. Based on criteria of points attained, it&#039;s the easiest of all the game modes (for me anyway). So again, this hardly sounds broken.

Now, if they did patch the game to change the orange parts to simple solid ends (so you couldn&#039;t run into a gate sideways, you&#039;d still need to cross the blue line on a more or less perpendicular flight path) I&#039;d be fine with that too. Whatever, it&#039;s Bizarre&#039;s game to build. High scores would go up I&#039;m sure, and we&#039;d still compete based on the new game conditions. In the end nothing changes. 1 less challenge to overcome, unless as part of the patch they introduce enemies that behave differently then the blue squares, thereby making it even HARDER then orange gate ends. Would it be broken then too? You see? It can go back and forth like that forever with a zillion different boons or banes inserted or removed to affect the difficulty of the game. Focussing on just one item and calling it a game-breaker just seems out of left field.</description>
		<content:encoded><![CDATA[<p>Beg to disagree here. You&#8217;re making it sound as if there are etched-in-stone rules of game design that nobody should break, ever. And that they somehow cover such a specific example as the &#8216;barbells&#8217; in GW2 Pacifism mode. The way the gates work is part of the challenge of the game, nothing more, nothing less.</p>
<p>By stating your 5% ranking it sure sounds like you&#8217;re dealing with the challenges just fine. What&#8217;s the problem? That it makes it harder? Well&#8230;</p>
<p>&#8230;why pick on the gates? Why not complain about the speed of the blue square thingies? The size/speed of your ship? Lack of a screen-clearing bomb? You already mentioned the limited explosion radius of gates. You could focus on a dozen different gameplay features that make pacifism more difficult then it otherwise could be. </p>
<p>You are dealing with all the other variables yet you can&#8217;t deal with this because you think it breaks some eldrich writ of game design? I&#8217;m sorry, but like most others who&#8217;ve responded (if you haven&#8217;t figured out the trend so far), it really just sounds like a whine more then anything else. Which is fine. I whine about features in lots of games too. Most of which I then simply don&#8217;t play. Calling something &#8216;broken&#8217; because it doesn&#8217;t suit my taste would just come across as arrogant more then anything.</p>
<p>Now, is it frustrating to die by those accursed gates? Sure. Also frustrating to die after 1000 points because of laziness, bad piloting, or a hundred different ways to misjudge a maneuver resulting in game over. </p>
<p>I&#8217;m addicted to death with pacifism. No idea where I rank (high score 49 mil which currently is around 7700, only managed a 92% toward a Wax Off so far). I have no problem with the gates being what they are. I&#8217;m not fighting with the gates, I&#8217;m fighting against my own high score and those of my friends. Just like any other game. As long as we&#8217;re all competing using the same game rules, which of course we are, nothing is &#8216;broken&#8217; per say.</p>
<p>In fact, I&#8217;m sure by now you&#8217;ve got the Achievement for getting 1 million in each game mode. Bizarre considers each mode to be equal on that front. I&#8217;m willing to bet good monopoly money you&#8217;re highest score in terms of sheer points is in Pacifism. Mine sure is. It was, in fact, the easiest BY FAR to get 1 million points in. Based on criteria of points attained, it&#8217;s the easiest of all the game modes (for me anyway). So again, this hardly sounds broken.</p>
<p>Now, if they did patch the game to change the orange parts to simple solid ends (so you couldn&#8217;t run into a gate sideways, you&#8217;d still need to cross the blue line on a more or less perpendicular flight path) I&#8217;d be fine with that too. Whatever, it&#8217;s Bizarre&#8217;s game to build. High scores would go up I&#8217;m sure, and we&#8217;d still compete based on the new game conditions. In the end nothing changes. 1 less challenge to overcome, unless as part of the patch they introduce enemies that behave differently then the blue squares, thereby making it even HARDER then orange gate ends. Would it be broken then too? You see? It can go back and forth like that forever with a zillion different boons or banes inserted or removed to affect the difficulty of the game. Focussing on just one item and calling it a game-breaker just seems out of left field.</p>
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		<title>By: REVIEW: Geometry Wars: Retro Evolved 2 (Xbox 360) &#124; Game Stooge</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13797</link>
		<dc:creator>REVIEW: Geometry Wars: Retro Evolved 2 (Xbox 360) &#124; Game Stooge</dc:creator>
		<pubDate>Sun, 10 Aug 2008 18:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13797</guid>
		<description>[...] only defense is flying through exploding gates to thin out the enemies. The gameplay is a little broken, but it&#8217;s a fun mode. Again, only one [...]</description>
		<content:encoded><![CDATA[<p>[...] only defense is flying through exploding gates to thin out the enemies. The gameplay is a little broken, but it&#8217;s a fun mode. Again, only one [...]</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13627</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Tue, 05 Aug 2008 21:00:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13627</guid>
		<description>No, it means I am not stating that the gameplay is broken because I&#039;m incompetent. I know how to play - I know it&#039;s broken.</description>
		<content:encoded><![CDATA[<p>No, it means I am not stating that the gameplay is broken because I&#8217;m incompetent. I know how to play &#8211; I know it&#8217;s broken.</p>
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		<title>By: brodgro</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13626</link>
		<dc:creator>brodgro</dc:creator>
		<pubDate>Tue, 05 Aug 2008 19:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13626</guid>
		<description>If you&#039;re ranked in the top five percent on this mode&#039;s leaderboard, then it&#039;s clear that the odds aren&#039;t stacked too high against you, but rather that you may have assumed unreasonable expectations for your own performance. 

I have the Wax Off achievement as well, if that helps at all.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re ranked in the top five percent on this mode&#8217;s leaderboard, then it&#8217;s clear that the odds aren&#8217;t stacked too high against you, but rather that you may have assumed unreasonable expectations for your own performance. </p>
<p>I have the Wax Off achievement as well, if that helps at all.</p>
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		<title>By: ptsawyer</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13568</link>
		<dc:creator>ptsawyer</dc:creator>
		<pubDate>Mon, 04 Aug 2008 19:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13568</guid>
		<description>Couldnt disagree more. If the gate ends werent deadly, I feel like I could play this mode indefinately.  The blue diamonds are very easy to avoid,  Simply &quot;ball them up&quot; and circle around them.  This can go on forever pretty much.  Clearing the gates before they turn into a clustered up mess is part of the game.</description>
		<content:encoded><![CDATA[<p>Couldnt disagree more. If the gate ends werent deadly, I feel like I could play this mode indefinately.  The blue diamonds are very easy to avoid,  Simply &#8220;ball them up&#8221; and circle around them.  This can go on forever pretty much.  Clearing the gates before they turn into a clustered up mess is part of the game.</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13565</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13565</guid>
		<description>I got the Wax Off Achievement. In your face. :p</description>
		<content:encoded><![CDATA[<p>I got the Wax Off Achievement. In your face. :p</p>
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		<title>By: Fuzunga</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13564</link>
		<dc:creator>Fuzunga</dc:creator>
		<pubDate>Mon, 04 Aug 2008 16:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13564</guid>
		<description>You should stop trying to defend yourself because, no matter what you say, the majority of us won&#039;t agree with you. Pacifism is the best mode. End of discussion.</description>
		<content:encoded><![CDATA[<p>You should stop trying to defend yourself because, no matter what you say, the majority of us won&#8217;t agree with you. Pacifism is the best mode. End of discussion.</p>
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		<title>By: Jonah Falcon</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13559</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Mon, 04 Aug 2008 14:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13559</guid>
		<description>I&#039;m in the top 5% of Pacifism leaders. I know how to play it, thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the top 5% of Pacifism leaders. I know how to play it, thanks.</p>
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		<title>By: Ben</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13558</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 04 Aug 2008 12:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13558</guid>
		<description>Practice makes perfect Jonah...</description>
		<content:encoded><![CDATA[<p>Practice makes perfect Jonah&#8230;</p>
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		<title>By: Ludwig</title>
		<link>http://www.gamestooge.com/2008/08/01/feature-broken-gameplay-in-geometry-wars-2/comment-page-1/#comment-13521</link>
		<dc:creator>Ludwig</dc:creator>
		<pubDate>Sun, 03 Aug 2008 23:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamestooge.com/?p=3152#comment-13521</guid>
		<description>I think something else being overlooked here is the fact that gates are enemies, not allies. The point of pacifism mode is not simply to survive, but take out as many enemies as possible (for scoring purposes). The destruction of one type of enemy, of course, facilitates the destruction of another. Leaving the gates unchecked will also cause them to clutter up your screen and make it difficult to navigate, not unlike the blue diamonds.

Is a game mode broken when the enemies can kill you?</description>
		<content:encoded><![CDATA[<p>I think something else being overlooked here is the fact that gates are enemies, not allies. The point of pacifism mode is not simply to survive, but take out as many enemies as possible (for scoring purposes). The destruction of one type of enemy, of course, facilitates the destruction of another. Leaving the gates unchecked will also cause them to clutter up your screen and make it difficult to navigate, not unlike the blue diamonds.</p>
<p>Is a game mode broken when the enemies can kill you?</p>
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