Are you an older gamer? Why not check out 2old2play.com? | Get the RSS, Listen to the Podcast, Join the club

Starcraft II: Why Three Standalone Games?

Nobody is perfect. When it comes to creating an epic story arc, awesome pre-rendered movies and a fully fleshed campaign Blizzard has done well. Now, Blizzard speaks of Starcraft II and the world shuts their mouth and listens to each and every word. What’s the word?

A Trilogy.

We’re not talking about the Lord of The Rings style trilogy, but three games with full stories which all end with the gamer being satisfied at the closure, not cliffhangers.

The three standalone games will be (as noted before):

  • Terrans – Wings of Liberty
  • Zerg – Heart of the Swarm
  • Protoss – Legacy of the Void

Gamers are probably thinking, “so, I can play multiplayer with only one race?” No! The campaign is split into three separete games, not the races and multiplayer features. Although, each title is sure to introduce something new to the game engine, Blizzard has said:

“Nothing changes for multiplayer or skirmish mode. All three races are fully implemented from the get go. Each campaign will feel like an epic story – not a cliffhanger into the next one. They will each have separate arcs that have a clear start, middle, end – and you will feel like you’ve really finished *something* at the end of each game. More content than we’d previously planned – many more Movies, Missions, etc.” (games.on.net)

From our perspective, it seems Blizzard is itching to release the multiplayer system to the world sooner than later, considering some countries use Starcraft as a professional league, but they don’t want to rush out fast to market campaigns just to satisfy this multiplayer desire.

Instead, they’re going to take their time, in usual Blizzard style, by releasing the game as they finish it… per races story. This should give us a less watered down storyline or having one or two races with a piss poor storyline while another has a kick ass storyline because it was done first.

End result? Multiplayer gamers will be happy in the end while those that play Starcraft for the story will need to wait for each game to be completed. We know Blizzards release schedule is “when it’s ready” so we can only imagine how long it will take to reach that third game in the trilogy.

(Originally posted at Gaming Podcast.)

Share and Enjoy:
  • digg
  • del.icio.us
  • Technorati
  • Reddit
  • Furl
  • NewsVine
  • StumbleUpon


One Response to “Starcraft II: Why Three Standalone Games?”

Subscribe to comments with RSS or TrackBack to 'Starcraft II: Why Three Standalone Games?'

  1. Scott Hilton Says:

    Personally, I don’t think I’ll be buying any of the three. From what it sounds, Blizzard plans on charging $50 for each game separately. I have no intention of spending that much money regardless of how good Starcraft 1 was. Now, if it winds up being $50 for the first game and $20 or $30 for the other ones, it is possible if there really is that much content. But $150 for one game is an absolute joke.

Leave a Comment (NOTE: Comments are moderated)