Nintendo’s Zelda Problem
- Scribbled on October 17th, 2008 by Jonah Falcon
- Filed in Editorial Content, Nintendo Wii, RPG
IGN has an article about Nintendo’s problem with the Zelda franchise: it’s more stale than old bread. Zelda creator Shigeru Miyamoto didn’t fail to notice that the Wii launch title The Legend of Zelda: Twilight Princess failed to sell even half its expected 2M copies at launch. The legendary developer called his creation “… a franchise that does need some big new unique ideas.”
What’s wrong with Zelda? Even the most ardent fan will admit it’s the same game, over and over: Link must save the Princess, and perform the usual tasks, usually with a new game mechanic in each game. (The lone exception: Majora’s Mask.)
Zelda games also, despite the lack of creativity in the story, require you to read texts of dialogue that no real effect on gameplay. No voice work, no dialogue trees, no point. Story in the Zelda games only serve to tell you where to go, where to find things, and what to. It’s fine for one game, and maybe two, but after a long while, the lack of growth in the game only serves to point out how dated and tiresome the series has become.
Another problem is that recent Zelda games have become frightfully easy, perhaps as a way to cater to an increasingly younger audience. The family friendly cartoon style of Zelda games have wore on longtime Zelda fans.
For the next game, we hope that Nintendo will not be afraid to create some hard fights — situations where Link might actually perish and where players will need to use strategy and reflexes combined to emerge victorious.
“Without the threat of doom, the beeping heart noise getting your adrenaline up, beating a boss just doesn’t feel the same. Think about it, didn’t you just hate Metroid Prime (the final boss)? Didn’t you sink back in your chair after beating it with a true sense of accomplishment? A Zelda game that tries to cater to everyone will never be able to do this,” says IGN’s publisher, Peer Schneider, a longtime Zelda devotee and author of our Hyrule Times articles.

Yet another issue is the look of the game. The American audience was thoroughly nonplussed by Wind Waker’s cel-shaded look, though one IGN editor claims he changed his mind after playing the game for months. Should the next Zelda be cartoonish like Wind Waker, or should Nintendo investigate what a Link from Soulcalibur 3 might bring?
IGN also debates the MotionPlus control scheme, some hoping the next Wii Zelda game won’t be infatuated with motion control, while others hope you get some true lightsaber action from the new controller – though not as poor as the Wii version of Star Wars: The Force Unleashed was.
What do you think? What should Nintendo do with Link and Zelda to make it more relevent?





October 17th, 2008 at 12:33 pm
This is the same problem Nintendo has saddled itself with… They’ve won this generation of the console wars and they don’t know what to do now. Especially as they won the war by changing the way its waged!
Now they’ve sold a ton of consoles to people who don’t play games, and they have a bunch of franchises that don’t fit that model. So we get more things like Wii Fit and less and less of Mario, Link, Star Fox, and Donkey Kong.
October 17th, 2008 at 12:47 pm
So, you’re saying Nintendo will try to incorporate Wii Fit into Zelda, or make a Zelda Party minigames title? :p
October 17th, 2008 at 1:47 pm
I’m saying Nintendo doesn’t know what to do with their franchises. Their audience now though doesn’t care about any of that… They won’t buy a game just because it has Mario or Link in it, like core gamers would.
So now they have to either make games for the core or for the much larger casual owner and the two are mutually exclusive.
January 29th, 2009 at 7:42 pm
I love the way they make the zelda games. you have to do different strategies for different boss and when you get to the main boss and your stuk becouse you can’t baet him maybey those strategies that you learn from the other bosses can help you deffeat the main boss… and its not about saving the princess(i mean c’mon mario dose the same with peach…why shouldn’t link)its about having fun with it. what i also like is that it dosnt have any technology (its more like a game of the past), no guns, no jet paks…just things that you can make out of trees, and your hand…if the creater is reading this, i just wanna say that your doin a awesome job, and watever game you make next am sure it will be a good one!!!