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TF2 Patch Nerfs Scout Update A Little

Another Team Fortress 2 update has hit, and it undos some of the damage caused by the Scout Update by lessening the damage the Scout does.

To wit, players who are stunned by a Scout now take 50% less damage, and the minimum distance to stun a player with the Sandman has been increased. Basically, Valve took a bat to the Sandman’s power.

It still makes no sense to give the Scout a third ranged weapon, but at least games hopefully won’t be as unmanageable.

Click “Read more…” for the full list of fixes.

Related article: EDITORIAL: Scout Update Has Ruined Team Fortress 2

Gameplay Change

  • Players who are stunned by a Scout now take 50% less damage
  • Increased the minimum distance to stun a player with the Sandman

Fixes

  • Fixed problem where clients were unable to join a team or maintain a connection to the server
  • Fixed Scout taunt kill achievement firing for people who didn’t actually qualify
  • Fixed client crash in when creating muzzle flash effects
  • Fixed client crash when determining which disguise weapon to use for a spy
  • Fixed Natascha’s chain not being drawn on the view model
  • Fixed stun code regression that resulted in a subtle reduction of Natascha’s slowdown effect
  • Fixed rocket & grenade jumps not propelling players as far as they’re supposed to
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2 Responses to “TF2 Patch Nerfs Scout Update A Little”

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  1. Strigiformes Says:

    I think this is a good omen; Valve’s still listening to the general public and is keeping the interests of game balance and playability at heart. While I completely agreed with viewing the original unlockables as overpowered, I feel as though we were all a little too hasty to criticize Valve. My faith has been restored.

  2. Yoooder Says:

    I’m glad to see Valve giving play-balance high priority, but it’s a bit lame to give out an unlockable and halfway retract it… especially for those of us working to kill 50 stunned enemies :-P

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