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Microsoft Refuses Machinarium For XBLA

In a ridiculous turn of events, Microsoft has refused to put Machinarium, which won GameStooge’s Best Adventure Game of the Year, on Xbox Live Arcade. Why? Because it is currently available on Mac OS and Linux.

Speaking to XBLAFans, Amanita founder and leader designer Jakub Dvorksy said, “Microsoft just refused Machinarium for XBLA after a half year of talking with them.”

“They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux.”

The words “shortsighted”, “dumb” and “petty” spring to mind. This is a serious mistake on Microsoft’s part. Is Mac OS and Linux really competition for the Xbox 360? Many Mac owners will proudly brag of the complementary nature of Macs and 360s, especially with Connect360 software.

Let us know what you think.

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    3 Responses to “Microsoft Refuses Machinarium For XBLA”

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    1. Jordan Says:

      Jonah! What are you doing! You’re only supposed to say nice things about Microsoft! Not, you know, telling the truth and stuff!

    2. Xboxic » Microsoft Refuse Machinarium For Xbox LIVE Arcade Says:

      [...] to Jonah Falcon for this news [...]

    3. Report: Machinarium Refused For Xbox Live Arcade | Kotaku Australia Says:

      [...] Refused for XBLA [xblafans.com via GameStooge] Tagged:adventureamanita gameslinuxmachinariummicrosoftpcxblaxbox [...]

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